At What Cost: Remnants of the Past
A downloadable game for Windows
A haunting exploration of memory, consequence, and the echoes of a forgotten world.
About the Game
At What Cost: Remnants of the Past is a minimalist 2D side-scroller focused on narrative and exploration. Journey through the desolate ruins of a lost civilization as a mysterious robot, an enigmatic presence awakening to a fragmented past. Along the way, uncover logs—brief yet haunting recordings—that shed light on the world that once was and the events that led to its downfall.
Estimated Playtime: ~15-20 minutes.
Gameplay Features
- Story-Driven Exploration: Walk, jump, and climb through eerie ruins filled with secrets to uncover.
- Fragmented Narrative: Activate logs scattered throughout the environment to reveal chilling glimpses of the past.
- Atmospheric World: Immerse yourself in a minimalist pixel-art landscape, designed to reflect the sorrow and mystery of a fallen civilization.
Controls:
- Move:
A
(left) /D
(right) - Jump:
Space
- Logs activate automatically when approached.
Adhering to the Theme
The theme, Remnants of the Past, is at the heart of this game. Both the setting and the story revolve around fragments of a lost civilization—its ruins, its memories, and its mistakes. The narrative invites you to piece together what remains, uncovering a truth both personal and profound.
Why This Project Matters
As someone new to game development, this project is more than a technical challenge—it’s a way to explore themes of memory, consequence, and the cost of progress. Protagonist’s journey mirrors my own exploration of what it means to create, leave a mark, and grapple with unintended consequences.
Credits
- Graphics: Purchased from Unknown Soldier.
- Sound Effects and Music: Free assets from jalastram at freesound .
Integration with Neuro-sama
If this game is selected to be played on stream, I will use Neuro-sama’s API to describe in-game events to her, making the experience more interactive and immersive for viewers.
Transparency on AI Use
I used AI sparingly in this project, mostly for brainstorming story elements and improving descriptions like this one. All the coding, implementation, and creative decisions are mine. AI was just a helper, not the driver.
Your Thoughts Matter
Thank you for playing At What Cost: Remnants of the Past. I’d love to hear how the game resonated with you. Your feedback will help me grow as a developer and storyteller.
Published | 3 days ago |
Status | Prototype |
Platforms | Windows |
Author | k0mat |
Genre | Platformer |
Tags | Post-apocalyptic, Simple |
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